First let me state that this is called the advanced guide
not because the things presented and discussed are especially hard to execute.
This is called the advanced guide because it goes beyond the basics of the
class (like talent builds, stats, leveling, etc) and delves into more specific
aspects of gameplay.
This isn't an exhaustive guide, but is limited to general gameplay regardless of talent build and situation (i.e. PvE or PvP). In the future I plan to do more specific articles focused on specific aspects of the game, like PvP.
This isn't an exhaustive guide, but is limited to general gameplay regardless of talent build and situation (i.e. PvE or PvP). In the future I plan to do more specific articles focused on specific aspects of the game, like PvP.
Learn Where Blink Will Bug
There are certain spots in the world where Blink will not
teleport you forward even though there appears to be nothing in the way that
would prevent moving forward. A good example of this are the tunnel entrances
in WSG (at least the Horde tunnel, I haven’t personally tested the Alliance
tunnel). Looking at them there doesn’t appear to be anything blocking the way
forward, but if you Blink at the entrance (i.e. at the arch) you won’t go anywhere.
There are many similar spots throughout the world that act in this same manner:
there doesn’t appear to be anything in the way that would prevent you from
teleporting forward, but for whatever reason you don’t move forward.
Blink has been this way since Vanilla beta, and iirc in
order to fix it Blizzard would literally have to rebuild the entire world. So
basically it’s not getting fixed and you just need to learn to deal with it.
Kiting
Learning to kite mobs and players is fundamental to success
as a mage. We do not have massive health pools and we have very little
defensive abilities. If you don’t keep melee at distance you will die. While
you don’t need to be a master at kiting, you do need to be able to do it
effectively. Here are the things that I consider necessary in order to kite
effectively:
1. Jump
2. Turn your camera quickly so you are facing the enemy
3. Hit Cone of Cold during the split second you are facing your enemy
4. Immediately after you hit Cone of Cold turn your camera
back to the direction you were originally running
You have to do all these steps fairly quickly, like in less than a second, but if done properly you will land Cone of Cold on your enemy without losing much speed on your part.
4. Use rank 1 spells effectively. Primarily this means using rank 1 Frostbolt in order to land a quick snare on an enemy. If you put points into the Improved Blizzard and/or Permafrost talents rank 1 Blizzard and rank 1 Cone of Cold could potentially be useful also. More on these later.
Use Rank 1 Spells Effectively
Classic, unlike retail, has spell ranks and some of the
lower ranks are useful. Primarily it is healers who benefit from using lower
ranks of spells (because they cost less mana), but mages can also benefit from
using rank 1 spells in certain situations. I personally didn’t find myself
using rank 1 spells a whole lot during Vanilla, but player skill has increased
significantly since then so using these will probably be necessary in order to
play at the highest levels.
I am going to break this section into 2 parts. The first
part will be rank 1 spells that I know will be useful because I used them in
Vanilla. The second part is going to be speculation on which rank 1 spells
could potentially be useful. There are potentially other uses for rank 1 spells
than I mention here, so be on the lookout for more opportunities to use rank 1
spells.
There is also the potential that all these rank 1 spells can
eat into your available keybinds. Plus it might also be confusing to have your
max rank of a spell bound to one key and the rank 1 version to another key. In
order to save keybind space and make things easier to remember you “should” be
able to use the following macro:
#showtooltip
/cast [modifier:shift] Frostbolt (Rank 1); Frostbolt
/cast [modifier:shift] Frostbolt (Rank 1); Frostbolt
Classic is shutdown right down, so I cannot verify that it
works, but if it uses the same macro API as retail it should. The way this
macro works is: if Frostbolt is bound to ‘2’ pressing ‘shift + 2’ will cast
rank 1 Frostbolt, but simply pressing ‘2’ will cast the max rank. Doing it this
way will save you action bar space and keep things consistent (e.g. you know
Frostbolt is always on ‘2’ and that rank 1 is always ‘shift +2’ and that all
your spells are bound this way). You can swap out the spells and use this for
every spell you want to use multiple ranks of.
Known Useful Rank 1 Spells
Frostbolt. As mentioned above a rank 1 Frostbolt can
be used to kite enemy players or mobs. Its cast time is quite short, it puts on
the same level of snare as the max rank, and it costs a paltry amount of mana
at max level. It is also good for keeping players in combat (e.g. rogues and
warriors) in order to prevent them from using certain abilities (e.g. stealth
and charge).
Although I found using this spell to be more trouble than it
was worth as fire due to not having Improved Frostbolt. Your experience might
be different though, so give it a shot if you’re playing fire and see if you
like it. If you do great. If not it isn’t a huge loss imo.
Blizzard. A rank 1 Blizzard can be used to break
enemies out of stealth. I found myself using this spell a lot in AV when I was
guarding a tower, bunker, or graveyard waiting for it to cap. If you know, or
suspect, that an enemy is stealthed nearby use this (or rank 1 Arcane
Explosion) to find them and break them out.
Arcane Explosion. I found myself using rank 1 Arcane
Explosion to interrupt flag caps in AB and AV. You could use the max rank of
Arcane Explosion to do this also (and do more damage), but the mana cost of the
max rank will limit the number of times you can do it. I found that using rank
1 was better if I was just interested in interrupting a flag cap, but the
choice is up to you. I suppose the “best” way would be to start with the max
rank and then switch to rank 1 once your mana starts getting low.
Potentially Useful Rank 1 Spells
Potentially any rank 1 spell can be useful, so this list
isn’t exhaustive, but it is my speculation as to what rank 1 spells could be
useful and when they might be useful.
Arcane Intellect/Dampen Magic/Amplify Magic/Armors. In
classic it is possible to spam dispel abilities; the only limitations are the
mana pool of the player, the global cooldown, and how fast you can target an
enemy. Rank 1 buffs could potentially be useful to run a player who is spam dispelling
out of mana. I personally didn’t encounter a whole lot of spam dispelling back
in Vanilla, but player skill is much higher now, so perhaps spam dispelling
will be more of a thing this time around.
I also played a fire mage and there really wasn’t a whole
lot of useful things to dispel from me. So I suspect dispelling classes saved
their dispels for things like Power Word: Shield, Blessing of Freedom, HoTs,
and other buffs on WSG flag carriers and “PvP tanks.” Presence of Mind is a
useful dispel, but I always used it macro’d with my trinket and Pyroblast. So
it was up for a split second at most, which is impossible, or at least very hard, to dispel. I didn’t
run with Arcane Power, so can’t comment on how often that was a target of dispels.
Fireball. This spell has a DoT on it so it could
potentially be used to keep rogues in combat, and more importantly from
vanishing. I ran without Improved Fireball during my HWL run though, so I didn’t
bother using it because the cast time was too long.
The End
That’s it for this guide. If you have any more rank 1
suggestions let me know and I will review and add them. Hope you enjoyed it!
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